Documentation
Guide for editing YAML configuration files
Table of Contents
YAML Basics
YAML is a simple, human-readable data format. Here are the most important rules for editing:
Syntax Rules
- Comments: Lines starting with
#are comments - Key-Value Pairs: Format is
key: value(colon + space) - Quotes: Usually not needed - just write
word: replacement - Case Sensitivity: The plugin is case-insensitive -
EXAMPLEWORDin text will also be replaced byexampleword: lalala - Indentation: Technically only spaces should be used, but modern editors like Notepad++ convert tabs automatically
# Correct ✓
khorinis: Korriniss
game: Gäim
# Wrong ✗
khorinis:Korriniss # No space after colon
game : Gäim # Space before colon
Avoiding Common Errors
⚠️ Faulty YAML files can cause the plugin to malfunction!
- Always use colon with space after (
key: valuenotkey:value) - No space before the colon
- Save file as UTF-8
- If problems occur: Use Notepad++ or VS Code (convert tabs automatically)
Word Replacements
Word replacements allow you to correct or adjust the pronunciation of specific words. This is especially useful for proper names, places, or terms that are mispronounced by the TTS engine.
⚠️ Important Note for Future Updates:
Currently one replacements file is used for all languages. In a future update, replacements will be language-specific to avoid errors in other languages.
Future filenames:
Union_RealTime_TTS_Replacements_de.yaml(German)Union_RealTime_TTS_Replacements_en.yaml(English)Union_RealTime_TTS_Replacements_po.yaml(Polish)- etc. for other languages
File: Union_RealTime_TTS_Replacements.yaml
In this file you define replacement rules in the format Original: Replacement.
# Example Word Replacements
# Format: Original: Replacement
# Place names
khorinis: Koriniss
hafenstraße: Hafenstrasse
# Character names
diego: dijego
# Gothic terms
erz: Erts
paladine: Paladiene
orks: Orks
# English terms (phonetic)
cool: kuhl
nice: neis
game: Gäim
loot: luut
# Slang/Dialect
joah: Yo
joa: Yo
ey: ay
buddy: Badiy
Use Cases
- Pronunciation Correction: Phonetically adjust proper names or fantasy terms
- Dialect Smoothing: Convert colloquial language to standard language
- Abbreviations: Spell out abbreviations for better comprehension
Voice-ID Mapping
The Voice-ID Mapping function allows you to assign a specific voice to each NPC. This prevents all NPCs from sounding the same and provides more variety.
File: Union_RealTime_TTS_Voice_Mapping.yaml
In this file, NPC Voice-IDs are assigned to specific voices. The plugin supports 21 different German base voices, which are mapped to 123 IDs (with repetitions for variation).
# Example Voice Mapping
# Format: voice_id: "model_name"
voice_mapping:
1: "de_DE-ID01"
3: "de_DE-ID03"
4: "de_DE-ID04"
5: "de_DE-ID05"
# Special voice (Jase)
16: "de_DE-Jase"
# More IDs up to 123
100: "de_DE-ID04"
101: "de_DE-ID05"
Available Voices
The plugin uses the following German voices:
- Base Voices: de_DE-ID01 to de_DE-ID19
- Special Voices: de_DE-jorgenson_altherren (Fallback), de_DE-Jase (ID16)
- Mapping: The 21 base voices are distributed across 123 IDs and repeat
💡 Voices are automatically rotated so not all NPCs sound the same. The exact mapping can be found in Union_RealTime_TTS_Voice_Mapping.yaml.
Practical Examples
Example 1: Complete Voice Mapping for a Mod
# Voice Mapping for a Custom Mod
# Main characters
voice_mapping:
1: "de_DE-ID01" # Hero
2: "de_DE-ID03" # Companion
3: "de_DE-Jase" # Important NPC (special voice)
# City guards Khorinis
10: "de_DE-ID05"
11: "de_DE-ID06"
12: "de_DE-ID07"
13: "de_DE-ID08"
# Merchants
20: "de_DE-ID10"
21: "de_DE-ID11"
22: "de_DE-ID12"
# Old characters
30: "de_DE-jorgenson_altherren"
31: "de_DE-jorgenson_altherren"
Example 2: Extensive Word Replacements
# Pronunciation optimizations for Gothic
# Place names
khorinis: Koriniss
hafenstraße: Hafenstrasse
# NPCs
diego: dijego
# Gothic terms
erz: Erts
orks: Orks
paladine: Paladiene
# English gaming terms
cool: kuhl
nice: neis
game: Gäim
loot: luut
noob: Nuub
noobs: Nuubs
# Dialect/Colloquial
joah: Yo
joa: Yo
ey: ay
buddy: Badiy
Example 3: Special Characters
# Special characters with matching voices
voice_mapping:
# Old/Wise characters
50: "de_DE-jorgenson_altherren"
51: "de_DE-jorgenson_altherren"
# Different character types
60: "de_DE-ID01"
61: "de_DE-ID03"
62: "de_DE-ID04"
# Special important NPCs
70: "de_DE-Jase"
# More variation
80: "de_DE-ID10"
81: "de_DE-ID11"
82: "de_DE-ID12"
Tips & Tricks
🎯 Tip 1: Work Systematically
First create a list of all important NPCs, then assign appropriate voices.
🔊 Tip 2: Test Voices
Test different voices in-game to find the best combination.
📝 Tip 3: Create Backups
Always create a backup of your YAML files before making major changes.
🔄 Tip 4: Work Iteratively
Add replacements gradually as you notice pronunciation errors.